Another subsection on my old gallery was called "Test-Scenes". Although I could have put those images in the Experiments-subsection, I decided to put them in this seperate gallery.
 | Blob-test.
The nose is better in this image. But the lips are too low.
|
 | Blob-test.
My previous blobby head wasn't very good, so I tried to make a new one. |
 | Media-, blob-, lathe- and crackle-test.
If you look real close, you can see a black line in the candle, right where the container of the flame intersects with the candle-object.
|
 | Macro- and media-test.
The frame is constructed with a macro.
|
 | Blob-test
I was trying to make a head with blobs. Not perfect at all, but it looks like a head, doesn't it?
|
 | Caustics test
These are 'radiosity-caustics'. No photons were used, only rather high radiosity settings. |
 | Cel-shader test
A simple test of a cel-shader I made. |
 | Layered-sphere-clouds-test.
On my quest to realistic clouds, I came up with this image. That strange thing underneath the clouds is a height_field sea. |
 | Great balls of fire! :)
Another shader-test, inspired by H.E. Day's Christmas animation. |
 | Subsurface Scattering test
Green wax-texture. |
 | Subsurface Scattering test
stone texture, marble or something like that |
 | Subsurface Scattering test
skin-like texture |
 | Fur take 2
Using 1 blob this time. And a new fur-shader |
 | Fur
Using 2 blobs (one as "shell"-blob) and 2 "fur"-shaders |
 | Hair
Using 64 bicubic_patches, textured in a "hairy" way :)
|
 | Glow-test
To see if glows could be used to create an explosion-effect...
|
 | Another radiosity-test...
One can never play too much with radiosity :)
|
 | Patch-test
I was trying to make a rotational bezier-like patchy object...
Or something like that :)
|
 | Angle-dependant-reflection-test.
The water uses angle-dependant-reflection. The clouds are layered spheres.
|
 | |
 | |
 | |
 | |
 | Blurred-reflection-test.
Blurred reflection is a feature a wanted a long time. In fact, my very first post in a newsgroup was about how to do this in POV-Ray :-)
|
 | Hair-test
Trying to make a realistic hair-simulation...
I don't remember how many hairs there are, but it's somewhere around 20000 hairs...
Still not enough to create a realistic hairy look...
|
 | Glow-test.
Almost the same code as my previous glow-flame-image, but I used another glow_type (now it's glow_type 3) and other colors. Looks much better IMHO.
|
 | "50-300mm Zoom.lfx" - test.
A test-image of my LFX-file. There's something wrong with the isosurface (the astroid). It looks like my max_gradient is too low, but it should be high enough. Odd...
|
 | Crackle-test.
A strange effect using only the crackle-pattern.
|
 | Yet another Mobius-ring...
Although this one isn't really a mobius-ring: it has a well-defined in- and outside.
|
 | Displacementwarp-test.
The sea and the island are both displacementwarped-granite-pattern-isosurfaces.
|
 | Displacementwarp-test.
My second try with displacementwarps. Looks a bit like boiling mud, or so..
|
 | Displacementwarp-test.
My first try with displacementwarps.
|
 | Realistic-glass-test.
I was trying to make a realistic glass-texture. The left one uses a pigment of rgb <1,1,1,.9> and a magenta-absorbing media. The right one uses a pigment of rgb <0,1,0,.9>. I think the left one is much more realistic.
|
 | Recursive-macro-test.
Uhm... Well, it was supposed to look like a sphere... :-)
|
 | Radiosity-test
Credits for the radiosity-settings go to Gilles Tran. I just made this strange image using his settings.
|
 | Mandelbrot-pattern-test.
It's actually the first time I used the mandelbrot-pattern. Warning: this is a rather big image!
|
 | And another one.
Again, while-loop-controlled object.
|
 | Another Mobius-ring.
At least, I think it's a mobius-ring, I'm not really sure :-)
|
 | Mobius-ring
A while-loop-controlled object with while-loop-controlled colors. Again :-)
|
 | Glow-test
I wanted to see if glows are a good way to make flames. Not perfect, but nice anyway.
|
 | Media-test.
Playing with media, I came up with this plasma-like effect.
|
 | "50-300mm Zoom.lfx"-test.
I changed Colefax' lensefcts.inc so that a lenseffect is always brighter than the environment. Both flares in this image are the result of playing with the options of my LFX-file.
|
 | Glows- and while-test.
Actually a while-loop-controlled object made of while-loop-controlled colored glows.
|
 | Blob-test.
The lips are better positioned, but the nose looks a bit short, I think...
|
 | Blob- and crackletest.
It's supposed to look like an ant. Hey, it's my first blob-model :-) |